[Research] The Secret's in the Schedule
[Archived in Entry, Software Video]
icon on 2004/04/22:
„Video Games website Gamasutra proposes a brief on schedule, time and team management, a crux issue in software/video game development. The Mythical Man-Month is a seminal work on not just software engineering but the psychology of human interaction inside a team environment. (...) Creating a schedule first requires building a task list, which is in fact an expression of your design document.“
http://tecfa.unige.ch/perso/staf/nova/blog/archives/ 2004_04.html#000987 - Cached
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Some slightly related:
„So what's the secret? This chapter contains words of wisdom from many of those aforementioned creators. But that's not all we're going to explore here.“http://www.gamasutra.com/features/20020308/ saltzman_pfv.htm - Cached
„The speaker schedule for Form, Culture, & Video Game Criticism, a one day conference being held at Princeton on March 6th, has been announced. Looks like a good lineup, and includes our own Nick Montfort as well as frequent GTxA commentor Dennis Jerz. I couldn't find a website with the conference schedule, so I include the full program below.“http://grandtextauto.gatech.edu/archives/ 2004_02.html#000235 - Cached
Found at a page of michael, posted on 2004/02/11
„Fred Brooks, in "The Mythical Man-Month" proposed the surgical team model where one truly expert programmer is supported by others in different roles.“http://www.zanthan.com/itymbi/archives/ cat_software.html#000610 - Cached
Found at a page of Alex, posted on 2002/08/01
Posted at May 22, 2004 10:32 AM | Comments (0) | TrackBack (0)